Cave Story's Brutal Bonus Level not only is Nintendo Hard, but the player is required to do it all in one go, including its two bosses, one of which has four forms. ANNO: Mutationem: The Consortium's underground base consists of four areas with multiple large sections with little save-points, while having to contend with Elite Mooks before facing against a major boss fight.Contrast Death Is a Slap on the Wrist and Respawn on the Spot. Use of the Suspend Save in particular allows a developer to enforce Checkpoint Starvation while still allowing the player to take breaks, by creating temporary save points that will get deleted upon resumption.Ĭompare Respawn Point, Marathon Level, Marathon Boss, Final Death Mode, and Point of No Continues. Not to be confused with Save-Game Limits, when the game imposes limits on when and where (and how) you can save the game, though these two sometimes overlap. It's particularly common in the introduction for the game, as Exposition can be interspersed with tutorials or gameplay without a save function. This can occasionally slip in very story-heavy games, possibly by accident. Outside of Roguelikes, one-life marathon games are almost exclusive to the 8-bit era, and even then it was pretty uncommon - except as a Self-Imposed Challenge or the highest difficulty level. In the most extreme cases, the player may be required to beat the entire game with one life, though going that far with this trope is mostly unheard of. Its purpose, when done intentionally, is to add difficulty to the game. , " The 7 Commandments All Video Games Should Obey ", on Metroid PrimeĬheck-Point Starvation occurs when in a Video Game, the player must go for an extended period of time without Check Points or Save Points.
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